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TonyAlmighty Consigliere*


Post #: 1744 Age: 31 Location: Westcheddar, NY Status: "Amateurs talk strategy. PROFESSIONALS talk logistics."
 | Subject: An Idea for Alliances Fri Nov 07, 2008 10:25 am | |
| I have an idea about going a bit further than clans. Right now everyone wants 64-player maps and Incog and Dylan said that's not gonna happen, but probably with WH 2. I was thinking, okay it might be a little hard to get 64 players together for one all out war. We have enough trouble getting eight for a decent scrimmage on Saturdays, LOL. My idea is to give all clans the option to form into one Alliance, under either Eucadia or Chernova. Like say we could ally with two or three other clans and go into battle as one. Just like real war, in World War II we had the Axis Powers (Germany, Italy and Japan) vs. The Allies (USA, UK, France and USSR). We could pick one name like the Chernovan Liberation Front or the Freedom for Eucadia and we would all wear either blue or red representing either nation. Also we could have a special insignia the states both our clan and alliance on our soldiers and vehicles. I mean Warhawk was first conceived to look like this and even though Incog has done wonders updating and refining the game, the initial conception of all out war has yet to be realized. We come close at times when we have a full 24 going, but we still dont have all of the options and customizations that can easily be implemented.  |
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JayGood Capofamiglia*


Post #: 2923 Age: 34 Location: Dolla$,TX Status: Mvmt Mogul
 | Subject: Re: An Idea for Alliances Fri Nov 07, 2008 12:58 pm | |
| What you're describing here sounds like MAG.
~Goodz~ _________________ "That's exactly what you have... thanks, but no thanks. Why would I want to be apart of a "CLAN", when I'm involved in a Network? This is The Movement...." |
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TonyAlmighty Consigliere*


Post #: 1744 Age: 31 Location: Westcheddar, NY Status: "Amateurs talk strategy. PROFESSIONALS talk logistics."
 | Subject: Re: An Idea for Alliances Thu Nov 13, 2008 1:14 pm | |
| But this is the original vision of what the modern WH is supposed to be. They're toying with the idea of expanding to 64 players for 2. |
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tuffmuff THE 1st Lady*


Post #: 3449 Age: 30 Location: H-town, Texas Status: keeping my peace
 | Subject: Re: An Idea for Alliances Thu Nov 13, 2008 1:34 pm | |
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JayGood Capofamiglia*


Post #: 2923 Age: 34 Location: Dolla$,TX Status: Mvmt Mogul
 | Subject: Re: An Idea for Alliances Thu Nov 13, 2008 2:22 pm | |
| | TonyAlmighty wrote: | | But this is the original vision of what the modern WH is supposed to be. They're toying with the idea of expanding to 64 players for 2. |
Link of source please....
So far no one has gotten anyone from Incog to confrim anything of a WH2.
~Goodz~_________________ "That's exactly what you have... thanks, but no thanks. Why would I want to be apart of a "CLAN", when I'm involved in a Network? This is The Movement...." |
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TonyAlmighty Consigliere*


Post #: 1744 Age: 31 Location: Westcheddar, NY Status: "Amateurs talk strategy. PROFESSIONALS talk logistics."
 | Subject: Re: An Idea for Alliances Thu Nov 13, 2008 2:59 pm | |
| | Quote: | | That's a lot of people. |
Do you have any idea what war is toots?! War isnt all sweet and prettied up with flowers, unicorns, teacups and glitter and shit, we dont wear heels and purses on the battle field!! All you have is your balls, a rifle and a prayer and your lucky to even get that in with all the explosions, bullets and screamning going off right in front of your face!!! So while your smelling cupcakes and sunshine, take a good whiff of the steel, smoke and death in the air THAT'S WAR!!!
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TonyAlmighty Consigliere*


Post #: 1744 Age: 31 Location: Westcheddar, NY Status: "Amateurs talk strategy. PROFESSIONALS talk logistics."
 | Subject: Re: An Idea for Alliances Thu Nov 13, 2008 3:40 pm | |
| Again with this guy over here talking about links again, you know that Dylan responds to questions on the official blog all the time right. That pic up top is from WH development right before the game dropped, this is what they wanted to do. A full scale war, that's why the Chernovans were slighty modeled after the Empire from Star Wars. Sorry Fluffy... http://blog.us.playstation.com/2008/01/30/warhawk-paint-insignia-contest/comment-page-2/#comments Dudes have been asking if they're were gonna expand to 64 players from day one and there were rumors that they were testing 32 v.s 32 servers without any lag. But Dylan deaded it and said definitely not, “maybe in the next game ; )”, with a little wink, I can’t find that link. Now we know Incog is doing a vehicle combat game and working on a single player game and neither of those are gonna have 64 player servers, so there you go.  You know the guy on the right trusted his teammates and ate like an Arabian prince. But that other guy doesn't and that's why he’s been starving since the last time Shaq set the table. Just some food for thought from one leader to the next… |
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JayGood Capofamiglia*


Post #: 2923 Age: 34 Location: Dolla$,TX Status: Mvmt Mogul
 | Subject: Re: An Idea for Alliances Thu Nov 13, 2008 4:45 pm | |
| I know where the picture came from, Junior. The picture was of the initial concept for "single" player mode, that was scrapped. The same info you've given, is old news to me....which doesn't say for a fact, or confrim a Warhawk 2 is in the making...at least for ps3. Maybe 4. "When you mess with the Bull...You get the hornz!"~Goodz~_________________ "That's exactly what you have... thanks, but no thanks. Why would I want to be apart of a "CLAN", when I'm involved in a Network? This is The Movement...." |
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TonyAlmighty Consigliere*


Post #: 1744 Age: 31 Location: Westcheddar, NY Status: "Amateurs talk strategy. PROFESSIONALS talk logistics."
 | Subject: Re: An Idea for Alliances Fri Nov 14, 2008 8:54 am | |
| LMMFAO, that's pretty good right there. But when Almighty told you the first time, you got cute and wanted links. When Almighty provides links, you say you knew already. But hey keep it up, your doing a great job pissing me off...  |
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