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 DLC 1/22

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TonyAlmighty
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PostSubject: DLC 1/22   Fri Jan 09, 2009 9:06 am

DLC will resume on the 22th and some surprises will be in store (Killzone, Disney, FF???)

Also expect a 1.08 patch to fix a few minor issues.
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JayGood
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PostSubject: Re: DLC 1/22   Fri Jan 09, 2009 9:26 am

I remember reading a while back there was suppose to be a an update to where the pop it was going to be reconfigured and have somethings added to it. I guess they've forgotten about that, with the last couple of updates. Neutral

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TonyAlmighty
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PostSubject: Re: DLC 1/22   Fri Jan 09, 2009 10:02 am

Naw they haven't at all, Mm has invited some of the top community level builders to pick their brains on what they want to add or tweak in the game. There's gonna be some stuff coming soon.

Personally the first thing I'd fix is the controls, which could be a bit tighter, ESPECIALLY the jumping. It feels like your Sack has NO weight to him whatsoever and it's been plenty of times all of us have died with short jumps and landings without being able to stop your forward momentum. A perfect example is the Super Mario level, you can clearly see and feel the difference with your Sack as opposed to even the old Mario Bros.
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JayGood
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PostSubject: Re: DLC 1/22   Fri Jan 09, 2009 10:09 am

TonyAlmighty wrote:
Naw they haven't at all, Mm has invited some of the top community level builders to pick their brains on what they want to add or tweak in the game. There's gonna be some stuff coming soon.

Personally the first thing I'd fix is the controls, which could be a bit tighter, ESPECIALLY the jumping. It feels like your Sack has NO weight to him whatsoever and it's been plenty of times all of us have died with short jumps and landings without being able to stop your forward momentum. A perfect example is the Super Mario level, you can clearly see and feel the difference with your Sack as opposed to even the old Mario Bros.


But the jump button is pressure sensitive.

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TonyAlmighty
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PostSubject: Re: DLC 1/22   Fri Jan 09, 2009 10:13 am

I know it is, but it's still not responsive enough. Especially for a platformer, where your constantly jumping.
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tuffmuff
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PostSubject: Re: DLC 1/22   Fri Jan 09, 2009 10:17 am

I like the way the jump works... like he's floating

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TonyAlmighty
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PostSubject: Re: DLC 1/22   Fri Jan 09, 2009 10:34 am

Quote:
I like the way the jump works... like he's floating



Take it easy Muffin, what did I tell you about thinking on your own?? That's a dangerous notion and I wouldn't recommend it. Now, some people like the jumping as is, most don't. I'm not the first one to complain about it, I could post many reviews citing this as one of the few problems in the game.
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tuffmuff
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PostSubject: Re: DLC 1/22   Fri Jan 09, 2009 10:35 am

Old pic...

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TonyAlmighty
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PostSubject: Re: DLC 1/22   Fri Jan 09, 2009 10:57 am

Quote:
Old pic...


But it describes you SO well baby. Oh and for coming off with the mouth cute... Mad

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tuffmuff
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PostSubject: Re: DLC 1/22   Fri Jan 09, 2009 11:36 am

LOL ur crazy

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TonyAlmighty
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PostSubject: Re: DLC 1/22   Fri Jan 09, 2009 11:43 am

lol!
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tuffmuff
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PostSubject: Re: DLC 1/22   Fri Jan 09, 2009 1:14 pm

Its kinda like Super Mario Bros 2 for the NES... I highly disliked that game. I didn't like the jumping for that one.

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TonyAlmighty
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PostSubject: Re: DLC 1/22   Fri Jan 09, 2009 2:07 pm

Quote:
Its kinda like Super Mario Bros 2 for the NES... I highly disliked that game. I didn't like the jumping for that one.


I still don't like it, even though basically just a puppet, his weight should be reletive to his own center of gravity and therefore he shouldn't float as much, IMO. But hey whatever's clever.
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