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JayGood Capofamiglia*


Post #: 2752 Age: 34 Location: Dolla$,TX Status: Mvmt Mogul
 | Subject: DC Universe Online Wed Jul 30, 2008 10:02 am | |
| http://ps3.ign.com/objects/755/755358.html
Definitely gettin' cop'd...
~Goodz~ _________________ "That's exactly what you have... thanks, but no thanks. Why would I want to be apart of a "CLAN", when I'm involved in a Network? This is The Movement...."
Last edited by JayGood on Mon Dec 20, 2010 6:12 pm; edited 2 times in total |
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GeneraLee27 Mvmt - V.I.P.


Post #: 1312 Age: 18 Location: North Carolina Status: >[
 | Subject: Re: DC Universe Online Wed Jul 30, 2008 1:06 pm | |
| I saw some vids of this it look awesome.  |
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TonyAlmighty Consigliere*


Post #: 1743 Age: 31 Location: Westcheddar, NY Status: "Amateurs talk strategy. PROFESSIONALS talk logistics."
 | Subject: Re: DC Universe Online Fri Aug 08, 2008 11:11 am | |
| I dont know if ya'll boys subscribe to Qore on PSN. But the newest episode dropped yesterday and they did a feature on DCUO and the game is looking REAL crispy.
Qore is dope, ya'll should subscribe. |
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TonyAlmighty Consigliere*


Post #: 1743 Age: 31 Location: Westcheddar, NY Status: "Amateurs talk strategy. PROFESSIONALS talk logistics."
 | Subject: Re: DC Universe Online Tue Jan 13, 2009 10:14 am | |
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JayGood Capofamiglia*


Post #: 2752 Age: 34 Location: Dolla$,TX Status: Mvmt Mogul
 | Subject: Re: DC Universe Online Tue Jan 13, 2009 10:22 am | |
| I was JUST about to do a search for this...we're a couple of months away.
Damn they got alot of people...anything about the multiplayer online?
~Goodz~ _________________ "That's exactly what you have... thanks, but no thanks. Why would I want to be apart of a "CLAN", when I'm involved in a Network? This is The Movement...." |
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JayGood Capofamiglia*


Post #: 2752 Age: 34 Location: Dolla$,TX Status: Mvmt Mogul
 | Subject: Re: DC Universe Online Tue Jan 13, 2009 10:28 am | |
| I just read an article they're considering this an MMO. Also said that some of the famous dc characters will be unplayable. More of an attempt for you to create your own character and take them online. ~Goodz~_________________ "That's exactly what you have... thanks, but no thanks. Why would I want to be apart of a "CLAN", when I'm involved in a Network? This is The Movement...." |
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TonyAlmighty Consigliere*


Post #: 1743 Age: 31 Location: Westcheddar, NY Status: "Amateurs talk strategy. PROFESSIONALS talk logistics."
 | Subject: Re: DC Universe Online Tue Jan 13, 2009 10:33 am | |
| It's an MMO or MMORPG (Massive Multiplayer Online Role Playing Game), have you ever played one on PC? You create your avatar and complete missions and build communities with other players, strictly online. Imagine if you could mix Home, WH and FF and that's more or less what an MMORPG is.
No they won't be playable, because you interact with them all and play alongside of them. When you create your avatar you can give them the powers of any superhero and you create you own individual character and build them up. If you think WH was a commitment, holla at the pc guys who play these, it's a totally immersive experience and extreme level of commitment if your a hardcore player.
Last edited by TonyAlmighty on Tue Jan 13, 2009 10:38 am; edited 2 times in total |
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tuffmuff THE 1st Lady*


Post #: 3277 Age: 29 Location: H-town, Texas Status: keeping my peace
 | Subject: Re: DC Universe Online Tue Jan 13, 2009 10:36 am | |
| When is the release date? This is going on my wishlist. _________________ "Don't play games with a girl who can play better"  |
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TonyAlmighty Consigliere*


Post #: 1743 Age: 31 Location: Westcheddar, NY Status: "Amateurs talk strategy. PROFESSIONALS talk logistics."
 | Subject: Re: DC Universe Online Tue Jan 13, 2009 10:41 am | |
| | Quote: | | I just read an article they're considering this an MMO |
There has never been a true MMO on a console outside of FFXI. This is a PC style game and putting this on a console is unprecedented.
| Quote: | | When is the release date? This is going on my wishlist. |
Late this year, early '10. |
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TonyAlmighty Consigliere*


Post #: 1743 Age: 31 Location: Westcheddar, NY Status: "Amateurs talk strategy. PROFESSIONALS talk logistics."
 | Subject: Re: DC Universe Online Tue Jan 20, 2009 9:15 am | |
| | Quote: | First, there's the ability to play either a hero or a villain, then the player selects the Super Power like ice, heat, sound or radiation to name a few, and the way it manifests. Perhaps you want to use a ring like Green Lantern does or perhaps you prefer gadgetry like Batman, a mace like Hawkman, cast magic like Zatanna with just the spoken word or just throw fireballs with your hands. Players also get to select a Movement type like Flight or Acrobatics. The "Origins" attribute seems to have gone by the wayside and now we have Traits which Jens said he'd explain during the demo, but somehow I never quite pinned down, I'm afraid.
Acrobatics as a movement type was in game and it manifests as the ability to make super long leaps crossing both the X and the Y axes, the ability to cling on the side of buildings to scale it in several jumps and do "air dashes" which was the ability to change direction while in the air and cover short distances even faster. In that manner, he was able to keep up with Wes who has super speed as a movement type, in traveling from one area to another.

Another new feature they talked about was the "Inspiration" option in character creation. A player could start character customization by selecting this option and select an original DC character. You could select "Inspired by Green Lantern" for example and a Hero character would be generated for you that had flight and power that manifests through a ring. From there on, you would tweak every aspect from gender to costume, from affiliation to powers. More artwork has gone in for costumes and all the characters Jens had in his stable looked spiffy smart. In-game, Jens' costume was a skintight leotard with sexy leg wrappings. Er... his female character that is, not Jens himself.
The UI has gone through a new iteration, the looks of which I liked very much, but it was still not finished of course, and not what they were showing off. A small icon on your character panel showed the role you had selected and are playing. The ability to pre-load skills for different role profiles such as attack, defense and support (basically different macro bars) was easy to use and these profiles can be swopped out on the fly. That is to say if your support guy goes link dead in the middle of your caper, someone in the group can easily switch quickly into that role.
"We've got much more of a world now," Jens showed me as we ran around Metropolis. "Remember when all you could do was run around a single street at FanFaire?" Indeed I remembered as I had gone the wrong way and suddenly run out of NPCs and other street objects. The DCUO version of quests is known as Cases and Capers; Cases for the heroes and Capers for the villains. We took on a Case and Oracle spoke up in a pop-up interface to guide us to our next objective, once that was completed, it led on to another objectives and eventually, we were directed to assist Superman in Star Labs.
As we ran along the streets, we also found passersby running in the opposite direction as well as friendly NPCs that have been knocked out. Reviving the NPCs meant we had allies to help keep the yard-trash down. Jens was rightly proud to show off the world they had created. Great urban-scapes, new water graphics and a raised mono-rail high above the city. I managed to tease Jens into scaling a pylon and running on top of the mono-rail to get to Star Labs instead of running on the ground which he did magnificently until he fell off.

Cases and Capers can be found both in public areas and private (instanced) areas. Players often start quests in public areas before moving into private instances where they could interact with boss mobs and original DC universe characters. In this instance, we were sent to assist Superman in securing Doomsday and Star Labs. Lexcorp goons had infiltrated Star Labs and accidentally released Doomsday. Not good, but the super boy scout was there and we were on our way. Players can heal themselves, other players as well as allied NPCs, although it wasn't Superman that needed help as we were knocked out a few times but recovered (or a buddy could revive you) quickly to jump back into the fray. Eventually, we knocked out all the LexCorps minions and secured Doomsday. Not without some collateral damage as it was just too much fun to pick up something big and heavy and hurl it at the goons. |
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tuffmuff THE 1st Lady*


Post #: 3277 Age: 29 Location: H-town, Texas Status: keeping my peace
 | Subject: Re: DC Universe Online Tue Jan 20, 2009 9:32 am | |
| My superhero is going to be the shit... _________________ "Don't play games with a girl who can play better"  |
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JayGood Capofamiglia*


Post #: 2752 Age: 34 Location: Dolla$,TX Status: Mvmt Mogul
 | Subject: Re: DC Universe Online Tue Jan 20, 2009 9:52 am | |
| Interesting....
I wonder if you have the ability to create your own sub group...like of 4?
I guess it depends on how many characters you can create.
What would be even tighter if you could alternate between ego/alter ego.
~Goodz~ _________________ "That's exactly what you have... thanks, but no thanks. Why would I want to be apart of a "CLAN", when I'm involved in a Network? This is The Movement...." |
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TonyAlmighty Consigliere*


Post #: 1743 Age: 31 Location: Westcheddar, NY Status: "Amateurs talk strategy. PROFESSIONALS talk logistics."
 | Subject: Re: DC Universe Online Tue Jan 20, 2009 11:09 am | |
| Well again it's an MMORPG and usually your able to create factions, clans and communities within the game so I'd imagine so. You guys should check out World of Warcraft, Everquest or Age of Conan to get a feel for what type of game this is gonna be. The lifeless hardcore geeks dedicate they're whole lives to WoW, paying up to THOUSANDS of real dollars for accounts and gear!  People make posts on the net via Craiglist and such and set up micro transactions via PayPal and such. This is very serious business. | Quote: | | My superhero is going to be the shit... |
I think I'll make my hero Almighty with the super powers and my villian Van Starks with the tech abilities. Who are you gonna model Megamuff after?  |
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tuffmuff THE 1st Lady*


Post #: 3277 Age: 29 Location: H-town, Texas Status: keeping my peace
 | Subject: Re: DC Universe Online Tue Jan 20, 2009 11:42 am | |
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JayGood Capofamiglia*


Post #: 2752 Age: 34 Location: Dolla$,TX Status: Mvmt Mogul
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