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 DC Universe Online

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JayGood
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Age: 34
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PostSubject: DC Universe Online   Wed Jul 30, 2008 10:02 am

http://ps3.ign.com/objects/755/755358.html

Definitely gettin' cop'd...

~Goodz~

_________________

"That's exactly what you have... thanks, but no thanks. Why would I want to be apart of a "CLAN", when I'm involved in a Network? This is The Movement...."


Last edited by JayGood on Mon Dec 20, 2010 6:12 pm; edited 2 times in total
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GeneraLee27
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PostSubject: Re: DC Universe Online   Wed Jul 30, 2008 1:06 pm

I saw some vids of this it look awesome. cherry
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TonyAlmighty
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Age: 31
Location: Westcheddar, NY
Status: "Amateurs talk strategy. PROFESSIONALS talk logistics."

PostSubject: Re: DC Universe Online   Fri Aug 08, 2008 11:11 am

I dont know if ya'll boys subscribe to Qore on PSN. But the newest episode dropped yesterday and they did a feature on DCUO and the game is looking REAL crispy.

Qore is dope, ya'll should subscribe.
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TonyAlmighty
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PostSubject: Re: DC Universe Online   Tue Jan 13, 2009 10:14 am








Confirmed Characters

Heroes
Adam Strange
Ambush Bug
Aquaman
Atom
Azrael
Batgirl
Batman
Bat-Mite
Batwoman
Beast Boy
Black Canary
Blue Beetle
Booster Gold
Brainiac 5
Captain Atom
Captain Marvel
Creeper
Cyborg
Demon
Fire
Firestorm
Flash
Green Arrow
Green Lantern
Hawkgirl
Hawkman
Huntress
Lobo
Martian Manhunter
Metamorpho
Nightwing
Plastic Man
Power Girl
Raven
Red Tornado
Robin
Rorschach
Rose Wilson
Sergeant Rock
Spy Smasher
Supergirl
Superman
Swamp Thing
Vigilante
Vixen
Wildcat
Wonder Woman
Zatanna

Villains
Ares
Bane
Batzarro
Bizarro
Black Adam
Black Manta
Black Mask
Blue Snowman
Brainiac
Captain Boomerang
Captain Cold
Catwoman
Cheetah
Cheshire
Circe
Clayface
Clock King
Darkseid
Deathstroke
Doctor Poison
Doomsday
Firefly
General Zod
Giganta
Gorilla Grodd
Hades
Hank Henshaw
Harley Quinn
Heat Wave
Hush
Joker
Key
Killer Croc
Killer Frost
Lex Luthor
Livewire
Mad Hatter
Man-Bat
Maxie Zeus
Merlyn
Metallo
Mongul
Mr. Freeze
Mr. Mxyzptlk
Mr. Zsasz
Ocean Master
Parasite
Penguin
Poison Ivy
Prankster
Prometheus
Ra's al Ghul
Riddler
Scarecrow
Sinestro
Solomon Grundy
Tattooed Man
Toyman
Trickster
Two-Face
Ultra-Humanite (albino ape form)
Ultraman
Ventriloquist
Zoom
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JayGood
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PostSubject: Re: DC Universe Online   Tue Jan 13, 2009 10:22 am

I was JUST about to do a search for this...we're a couple of months away.

Damn they got alot of people...anything about the multiplayer online?

~Goodz~

_________________

"That's exactly what you have... thanks, but no thanks. Why would I want to be apart of a "CLAN", when I'm involved in a Network? This is The Movement...."
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JayGood
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PostSubject: Re: DC Universe Online   Tue Jan 13, 2009 10:28 am

I just read an article they're considering this an MMO. Shocked

Also said that some of the famous dc characters will be unplayable. scratch

More of an attempt for you to create your own character and take them online.

~Goodz~

_________________

"That's exactly what you have... thanks, but no thanks. Why would I want to be apart of a "CLAN", when I'm involved in a Network? This is The Movement...."
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TonyAlmighty
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Status: "Amateurs talk strategy. PROFESSIONALS talk logistics."

PostSubject: Re: DC Universe Online   Tue Jan 13, 2009 10:33 am

It's an MMO or MMORPG (Massive Multiplayer Online Role Playing Game), have you ever played one on PC? You create your avatar and complete missions and build communities with other players, strictly online. Imagine if you could mix Home, WH and FF and that's more or less what an MMORPG is.

No they won't be playable, because you interact with them all and play alongside of them. When you create your avatar you can give them the powers of any superhero and you create you own individual character and build them up. If you think WH was a commitment, holla at the pc guys who play these, it's a totally immersive experience and extreme level of commitment if your a hardcore player.


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tuffmuff
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PostSubject: Re: DC Universe Online   Tue Jan 13, 2009 10:36 am

When is the release date? This is going on my wishlist.

_________________
"Don't play games with a girl who can play better"

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TonyAlmighty
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PostSubject: Re: DC Universe Online   Tue Jan 13, 2009 10:41 am

Quote:
I just read an article they're considering this an MMO

There has never been a true MMO on a console outside of FFXI. This is a PC style game and putting this on a console is unprecedented.


Quote:
When is the release date? This is going on my wishlist.

Late this year, early '10.
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TonyAlmighty
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PostSubject: Re: DC Universe Online   Tue Jan 20, 2009 9:15 am

Quote:
First, there's the ability to play either a hero or a villain, then the player selects the Super Power like ice, heat, sound or radiation to name a few, and the way it manifests. Perhaps you want to use a ring like Green Lantern does or perhaps you prefer gadgetry like Batman, a mace like Hawkman, cast magic like Zatanna with just the spoken word or just throw fireballs with your hands. Players also get to select a Movement type like Flight or Acrobatics. The "Origins" attribute seems to have gone by the wayside and now we have Traits which Jens said he'd explain during the demo, but somehow I never quite pinned down, I'm afraid.

Acrobatics as a movement type was in game and it manifests as the ability to make super long leaps crossing both the X and the Y axes, the ability to cling on the side of buildings to scale it in several jumps and do "air dashes" which was the ability to change direction while in the air and cover short distances even faster. In that manner, he was able to keep up with Wes who has super speed as a movement type, in traveling from one area to another.



Another new feature they talked about was the "Inspiration" option in character creation. A player could start character customization by selecting this option and select an original DC character. You could select "Inspired by Green Lantern" for example and a Hero character would be generated for you that had flight and power that manifests through a ring. From there on, you would tweak every aspect from gender to costume, from affiliation to powers. More artwork has gone in for costumes and all the characters Jens had in his stable looked spiffy smart. In-game, Jens' costume was a skintight leotard with sexy leg wrappings. Er... his female character that is, not Jens himself.

The UI has gone through a new iteration, the looks of which I liked very much, but it was still not finished of course, and not what they were showing off. A small icon on your character panel showed the role you had selected and are playing. The ability to pre-load skills for different role profiles such as attack, defense and support (basically different macro bars) was easy to use and these profiles can be swopped out on the fly. That is to say if your support guy goes link dead in the middle of your caper, someone in the group can easily switch quickly into that role.

"We've got much more of a world now," Jens showed me as we ran around Metropolis. "Remember when all you could do was run around a single street at FanFaire?" Indeed I remembered as I had gone the wrong way and suddenly run out of NPCs and other street objects. The DCUO version of quests is known as Cases and Capers; Cases for the heroes and Capers for the villains. We took on a Case and Oracle spoke up in a pop-up interface to guide us to our next objective, once that was completed, it led on to another objectives and eventually, we were directed to assist Superman in Star Labs.

As we ran along the streets, we also found passersby running in the opposite direction as well as friendly NPCs that have been knocked out. Reviving the NPCs meant we had allies to help keep the yard-trash down. Jens was rightly proud to show off the world they had created. Great urban-scapes, new water graphics and a raised mono-rail high above the city. I managed to tease Jens into scaling a pylon and running on top of the mono-rail to get to Star Labs instead of running on the ground which he did magnificently until he fell off.



Cases and Capers can be found both in public areas and private (instanced) areas. Players often start quests in public areas before moving into private instances where they could interact with boss mobs and original DC universe characters. In this instance, we were sent to assist Superman in securing Doomsday and Star Labs. Lexcorp goons had infiltrated Star Labs and accidentally released Doomsday. Not good, but the super boy scout was there and we were on our way. Players can heal themselves, other players as well as allied NPCs, although it wasn't Superman that needed help as we were knocked out a few times but recovered (or a buddy could revive you) quickly to jump back into the fray. Eventually, we knocked out all the LexCorps minions and secured Doomsday. Not without some collateral damage as it was just too much fun to pick up something big and heavy and hurl it at the goons.
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tuffmuff
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PostSubject: Re: DC Universe Online   Tue Jan 20, 2009 9:32 am

My superhero is going to be the shit...

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JayGood
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PostSubject: Re: DC Universe Online   Tue Jan 20, 2009 9:52 am

Interesting....

I wonder if you have the ability to create your own sub group...like of 4?

I guess it depends on how many characters you can create.


What would be even tighter if you could alternate between ego/alter ego.


~Goodz~

_________________

"That's exactly what you have... thanks, but no thanks. Why would I want to be apart of a "CLAN", when I'm involved in a Network? This is The Movement...."
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TonyAlmighty
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PostSubject: Re: DC Universe Online   Tue Jan 20, 2009 11:09 am

Well again it's an MMORPG and usually your able to create factions, clans and communities within the game so I'd imagine so. You guys should check out World of Warcraft, Everquest or Age of Conan to get a feel for what type of game this is gonna be. The lifeless hardcore geeks dedicate they're whole lives to WoW, paying up to THOUSANDS of real dollars for accounts and gear! Evil or Very Mad People make posts on the net via Craiglist and such and set up micro transactions via PayPal and such. This is very serious business. Neutral


Quote:
My superhero is going to be the shit...

I think I'll make my hero Almighty with the super powers and my villian Van Starks with the tech abilities. Who are you gonna model Megamuff after? Laughing
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tuffmuff
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PostSubject: Re: DC Universe Online   Tue Jan 20, 2009 11:42 am

TonyAlmighty wrote:
Who are you gonna model Megamuff after? Laughing


I don't know... but I like this MegaMuff... I might have to steal that name. Cool

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JayGood
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PostSubject: Re: DC Universe Online   Tue Jan 20, 2009 11:54 am

TonyAlmighty wrote:
Well again it's an MMORPG and usually your able to create factions, clans and communities within the game so I'd imagine so. You guys should check out World of Warcraft, Everquest or Age of Conan to get a feel for what type of game this is gonna be. The lifeless hardcore geeks dedicate they're whole lives to WoW, paying up to THOUSANDS of real dollars for accounts and gear! Evil or Very Mad People make posts on the net via Craiglist and such and set up micro transactions via PayPal and such. This is very serious business. Neutral


Quote:
My superhero is going to be the shit...

I think I'll make my hero Almighty with the super powers and my villian Van Starks with the tech abilities. Who are you gonna model Megamuff after? Laughing


I've seen and know about WOW and EQ...heard you talking about Age of Conan.
Chrynus, the other night, said he sold his EQ avatar for $2k on Ebay.

Hopefully they drop this with the picture caption option....I can imagine "The Movmemt" photo and cast of characters looking pretty funny.

~Goodz~

_________________

"That's exactly what you have... thanks, but no thanks. Why would I want to be apart of a "CLAN", when I'm involved in a Network? This is The Movement...."
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